This is a quick overview of the 25 worlds. The type of world, virtue, fault, fate and usurper of each of the 5 main spheres, and a quick description of the others. I am leaving the details down to GM’s, for the two reasons that it’d be a lot of work and it allows them to be shaped more to your games. I will group them under whose control they are. At some point I will try to draw a map showing the different gate routes. There are gates on these worlds leading out from the 25 spheres but these are hidden and unknown, so feel free to add them as you wish J!
Shambhala All Families
Virtue: Autumn – Plenty
Fault: The Peasant reversed – Lack of vision
Fate: The Phoenix – Rebirth vs Destruction
Usurper The Qin – Subtle Victory vs Overt Defeat
It appears that the dragon families beat the Qin when they left their influence, but is their steadily weakening state a sign that the Qin won after all.
The dragons claimed the most magestic realm for themselves. The entire sphere is an oasis of green fields, towering mountains, vast blue lakes and rivers. The dragons have made sure that it is well stocked with livestock, kept by one man, the only man allowed on Shambhala known as the Shepherd. He is at least as old as the dragons reign over the world. The dragons tend to keep to themselves on the world, and each family has a different sphere of influence. Has 7 Gates, 1 linking to Ch’ang-an, 1 to Jianye, 1 to Chengdu, 2 to Xuchang, 1 to Xi’an and 1 to Shanghai.
Virtue: The Griffin – Valor
Fault: Fertility reversed – Decline
Fate: The Unicorn – Purity vs Temptation
Usurper: The Choice – Doing What’s Right vs Doing What’s Easiest
Often a person must choose between doing what they should for the good of many, or doing what’s easiest for them as an individual.
Ch’ang-an is the seat of Han power, and the seat of the Empire. The realm itself exists on the sides of a great mountain, at the top above a large plateau is the Jade Throne. Much of the realm is lush, and it is a very fertile land. Has 5 gates, 1 to Shambhala, 1 to Yangtze, 1 to Dunhuang, 2 to Yangshuo.
Virtue: The Defender – Safety
Fault: Inspiration reversed – Lack Of Imagination
Fate: War – Great Effort vs Effort Misspent
Usurper: The Changeling – Stability vs Independence
The changeling is free of constraints of form, but longs for something to call it’s own.
Sun Quan leads the Wu humans from here at present. The realm is a jumble of huts and shelters, with a vast marketplace where people exchange their goods for others. Has 7 gates, 1 to Shambhala, 2 to Hubei, 3 to Guilin and 1 to Xi’an.
Other Wu Worlds
Hubei A mountainous realm rich with metals and minerals.
Yangtze Originally Han. A flat grassland dominated with a huge river.
Chongquing A world with 3 suns and 2 moons. The seas behave strangely and the ground is generally rocky.
Kaifeng Originally Wei. A desert world where strange spices grow that grant visions.
Guilin A world that is a giant farm.
Ningbo. Originally Shu. A world where jade stones fall from the air, turning to liquid when they hit the ground.
Virtue: The Eagle – The Mind Prevails
Fault: The Priestess reversed – Impracticality
Fate: Striking The Dragons Tail – Underestimating The Challenge vs Recognising The Larger Problem
Usurper: The Ancient – Knowledge vs Weariness
The ancient has learnt much during his life, but has become tired and unable to use his gained knowledge.
Chengdu is the seat of power for the Shu. Whilst Lui Bei leads, it is under Zhuge Liang’s guidance. The realm is a city of vast spires, but much of the sphere is left untamed. There are rumours of Chi Vampires having gained a foothold in the city. Has 4 gates, 1 to Shambhala, 1 to Lhasa, 1 to Xiamen, and 1 to Dunhuang.
Other Shu Worlds
Dali A cloud city floating above a water world.
Lhasa Originally Han. An underground kingdom whose crystal walls reflect light from the surface down to the depths.
Lijiang A farming world.
Yangshuo Originally Han. A city floating on a giant lilypad on a lake.
Wuhan A world filled with chickens the size of elephants.
Yantai An eerie world where the humans are beginning to grow scales on their skin as the generations pass.
Xiamen Originally Wei. A world where river of lava meets a river of water. The realm overlooks their eternal battle.
Virtue: The Dragon – Cunning
Fault: The Soldier reversed – Blind Obedience
Fate: The Cockatrice – Corruption vs Recovery
Usurper: The Flame – Unstoppable Force vs Causing One’s Own Destruction
The flame destroys all in it’s path, but ultimately consumes the things it needs to survive.
Wei is a glistening city constructed of gold. A river of mercury flows through it towards a beach of jade sand. However for all it’s beauty it cannot sustain itself. It has 5 gates, 2 to Shambhala, 1 to Nanning, 1 to Xi’an and 1 to Kaifeng
Other Wei Worlds
Dunhuang Originally Han. A world where the earth constantly trembles.
Fuzhou Originally Han. A world with lush fields and farmlands.
Shenzhen A forest world, with many strange creatures hidden in it’s depths.
Longsheng A watery world of rice paddys.
Nanning A world where the fruit is so delicious it is addictive.
Xi’an Originally Wu. Under this vast city it is said lies an army of the Qin’s servants turned to clay.
Shanghai Originally Wu. A vast city, believed to be older than the dragon’s reign.
The different kingdoms still use the currency of the Empire. This is a gold coin with the image of Yu-Huang-Shang-Ti on one side, and the other with a picture showing the 4 elements (the picture on the front of the Gamemastering Guide). The only exception is the Wei kingdom, who uses are more general dragon than Yu-Huang-Shang-Ti. Coin transactions are very rare however, most exchanges are from goods to goods, bartered at the time. Depending on the realm depends on the value of coins and goods.
In terms of clothing most humans wear simple cloth clothes. Those in high esteem will wear silk, especially when on display. Armour is generally a mixture of wood and iron, sometimes with padded leather. Typical weapons are curved machetes, staffs with sweeping blades at one or both ends, bows, axes and clubs. Cavalry is frequently used in battles.
Men and women are considered equal in the worlds, dragons don’t care what sex their servants are in general. Amongst the humans there has been a slight tendency for the males to appear to dominate society more, but it is true that their wives often control them. The main distinction between rank in humans is between those who are “Moulded” and those who are “Drops”. Spherewalkers are considered dominant in society as favoured of the dragons. There exists some pure bloodlines of spherewalkers, but most have at least some Drops in their family tree, so children cannot be guaranteed to be spherewalkers. The very highest rated humans are those which the dragons have made immortal. Many spherewalkers wish to impress a dragon enough to have immortality bestowed upon them, and some have actually set out to find and defeat the Qin to gain favour.
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