The 25 Worlds


This is a quick overview of the 25 worlds.  The type of world, virtue, fault, fate and usurper of each of the 5 main spheres, and a quick description of the others.  I am leaving the details down to GM’s, for the two reasons that it’d be a lot of work and it allows them to be shaped more to your games.  I will group them under whose control they are.  At some point I will try to draw a map showing the different gate routes.  There are gates on these worlds leading out from the 25 spheres but these are hidden and unknown, so feel free to add them as you wish J!




Shambhala        All Families

Virtue:              Autumn – Plenty

Fault:                The Peasant reversed – Lack of vision

Fate:                 The Phoenix – Rebirth vs Destruction

Usurper            The Qin – Subtle Victory vs Overt Defeat

It appears that the dragon families beat the Qin when they left their influence, but is their steadily weakening state a sign that the Qin won after all.


The dragons claimed the most magestic realm for themselves.  The entire sphere is an oasis of green fields, towering mountains, vast blue lakes and rivers.  The dragons have made sure that it is well stocked with livestock, kept by one man, the only man allowed on Shambhala known as the Shepherd.  He is at least as old as the dragons reign over the world.  The dragons tend to keep to themselves on the world, and each family has a different sphere of influence.  Has 7 Gates, 1 linking to Ch’ang-an, 1 to Jianye, 1 to Chengdu, 2 to Xuchang, 1 to Xi’an and 1 to Shanghai.




Ch'ang-an         Han

Virtue:              The Griffin – Valor

Fault:                Fertility reversed – Decline

Fate:                 The Unicorn – Purity vs Temptation

Usurper:           The Choice – Doing What’s Right vs Doing What’s Easiest

Often a person must choose between doing what they should for the good of many, or doing what’s easiest for them as an individual.


Ch’ang-an is the seat of Han power, and the seat of the Empire.  The realm itself exists on the sides of a great mountain, at the top above a large plateau is the Jade Throne.  Much of the realm is lush, and it is a very fertile land.  Has 5 gates, 1 to Shambhala, 1 to Yangtze, 1 to Dunhuang, 2 to Yangshuo.





Jianye               Wu

Virtue:              The Defender – Safety

Fault:                Inspiration reversed – Lack Of Imagination

Fate:                 War – Great Effort vs Effort Misspent

Usurper:           The Changeling – Stability vs Independence

    The changeling is free of constraints of form, but longs for something to call it’s own.


Sun Quan leads the Wu humans from here at present.  The realm is a jumble of huts and shelters, with a vast marketplace where people exchange their goods for others.  Has 7 gates, 1 to Shambhala, 2 to Hubei, 3 to Guilin and 1 to Xi’an.


Other Wu Worlds

Hubei               A mountainous realm rich with metals and minerals.

Yangtze            Originally Han.  A flat grassland dominated with a huge river.

Chongquing      A world with 3 suns and 2 moons.  The seas behave strangely and the ground is generally rocky.

Kaifeng            Originally Wei.  A desert world where strange spices grow that grant visions.

Guilin                A world that is a giant farm.

Ningbo.            Originally Shu.  A world where jade stones fall from the air, turning to liquid when they hit the ground.




Chengdu           Shu

Virtue:              The Eagle – The Mind Prevails

Fault:                The Priestess reversed – Impracticality

Fate:                 Striking The Dragons Tail – Underestimating The Challenge vs Recognising The Larger Problem

Usurper:           The Ancient – Knowledge vs Weariness

                        The ancient has learnt much during his life, but has become tired and unable to use his gained knowledge.


                        Chengdu is the seat of power for the Shu.  Whilst Lui Bei leads, it is under Zhuge Liang’s guidance.  The realm is a city of vast spires, but much of the sphere is left untamed.  There are rumours of Chi Vampires having gained a foothold in the city.  Has 4 gates, 1 to Shambhala, 1 to Lhasa, 1 to Xiamen, and 1 to Dunhuang.


                        Other Shu Worlds

Dali                  A cloud city floating above a water world.

Lhasa               Originally Han.  An underground kingdom whose crystal walls reflect light from the surface down to the depths.

Lijiang              A farming world.

Yangshuo         Originally Han.  A city floating on a giant lilypad on a lake.

Wuhan             A world filled with chickens the size of elephants.

Yantai              An eerie world where the humans are beginning to grow scales on their skin as the generations pass.

Xiamen             Originally Wei.  A world where river of lava meets a river of water.  The realm overlooks their eternal battle.




Xuchang           Wei

Virtue:              The Dragon – Cunning

Fault:                The Soldier reversed – Blind Obedience

Fate:                 The Cockatrice – Corruption vs Recovery

Usurper:           The Flame – Unstoppable Force vs Causing One’s Own Destruction

                        The flame destroys all in it’s path, but ultimately consumes the things it needs to survive.


                        Wei is a glistening city constructed of gold.  A river of mercury flows through it towards a beach of jade sand.  However for all it’s beauty it cannot sustain itself.  It has 5 gates, 2 to Shambhala, 1 to Nanning, 1 to Xi’an and 1 to Kaifeng


                        Other Wei Worlds

Dunhuang         Originally Han.  A world where the earth constantly trembles.

Fuzhou             Originally Han.  A world with lush fields and farmlands.

Shenzhen          A forest world, with many strange creatures hidden in it’s depths.

Longsheng        A watery world of rice paddys.

Nanning            A world where the fruit is so delicious it is addictive.

Xi’an                Originally Wu.  Under this vast city it is said lies an army of the Qin’s servants turned to clay.

Shanghai           Originally Wu.  A vast city, believed to be older than the dragon’s reign. 




            The different kingdoms still use the currency of the Empire.  This is a gold coin with the image of Yu-Huang-Shang-Ti on one side, and the other with a picture showing the 4 elements (the picture on the front of the Gamemastering Guide).  The only exception is the Wei kingdom, who uses are more general dragon than Yu-Huang-Shang-Ti.  Coin transactions are very rare however, most exchanges are from goods to goods, bartered at the time.  Depending on the realm depends on the value of coins and goods.


            In terms of clothing most humans wear simple cloth clothes.  Those in high esteem will wear silk, especially when on display.  Armour is generally a mixture of wood and iron, sometimes with padded leather.  Typical weapons are curved machetes, staffs with sweeping blades at one or both ends, bows, axes and clubs.  Cavalry is frequently used in battles.


            Men and women are considered equal in the worlds, dragons don’t care what sex their servants are in general.  Amongst the humans there has been a slight tendency for the males to appear to dominate society more, but it is true that their wives often control them.  The main distinction between rank in humans is between those who are “Moulded” and those who are “Drops”.  Spherewalkers are considered dominant in society as favoured of the dragons.  There exists some pure bloodlines of spherewalkers, but most have at least some Drops in their family tree, so children cannot be guaranteed to be spherewalkers.  The very highest rated humans are those which the dragons have made immortal.  Many spherewalkers wish to impress a dragon enough to have immortality bestowed upon them, and some have actually set out to find and defeat the Qin to gain favour.




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